Custom songs supportSong Beater supports custom songs in Song Beater format (sb.json) or ModSaber (Beat Saber) format (info.json, info.dat).
You can download some custom songs from below, create your own in Song Beater Editor, or visit community servers for custom songs (e.g. BSaber.com).
Roman "Mem" Nepsinsky (audio and video, 62 MB)
We're Coming In
SmaXa (audio, 7 MB)(Tip: If you are on SideQuest you can clink on links to ZIP archives above and they will be copied to your Quest/Go automatically!)
How to add custom songsEach custom song must be placed in its own subfolder in "Custom Songs" folder (ZIP archives are not supported at the moment, all files need to be extracted in the subfolder).
Typical "Custom Songs" paths are:
• Steam version – C:\Program Files (x86)\Steam\steamapps\common\Song Beater\Custom songs\
• Oculus Rift version – C:\Oculus\Software\Software\playito-com-song-beater-quite-my-tempo\CustomSongs\
• Oculus Go/Gear VR/Quest version – \VR-headset\internal storage\Android\data\com.playito.songbeater\CustomSongs\
Song Beater EditorLevel editor for Windows is already included in the PC versions of the game! For more information visit Quick-start guide at our Steam Community Hub. You can also download latest version of editor from here: Song_Beater_Editor.zip
You can use the editor to modify existing custom songs or to create new custom songs from scratch from your audio file. See this video tutorial for more information:
Tip: Song Beater custom songs support video (MP4) as well! Copy your MP4 file to the song subfolder and edit sb.json file with any text editor. Locate json tag "audio" with the OGG file and change it to "video" with your MP4 file (or you can keep both audio and video tags, in that case your song will appear both in Custom songs and Videos tabs).
Latest Go/Gear VR and Quest versions support video tags even in info.json/info.dat files. Just add videoPath to info.json or _videoFilename to info.dat and you are good to go. Support for info.dat files has been further extended, songs with difficulty levels in "*Standard.dat" files are now supported as well.